Tavern Games - OOC Instructions

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Valeria
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Tavern Games - OOC Instructions

Post by Valeria » Tue Jul 31, 2018 1:15 pm

FROG RACING
To successfully complete each leg of the race, you must coax your frog using the roll and difficulty indicated on the marker. A successful roll means that you have successfully coaxed your frog to that marker, and can then go on to the next marker.

Command: roll vs stat difficulty ooc

Every roll made, both successful and unsuccessful, MUST be accompanied by an appropriate emote that matches the roll. If you barely passed, then you barely coaxed your frog to that marker, and the RP should suggest that you had significant difficulty coaxing your frog to that marker. If you passed with extraordinary ease, then you had quite the unusually obedient frog (yay you!), and can roleplay as such. Either way, you are welcome to move on to the next marker and task when the time comes.

If you failed the roll, you are welcome to RP that your frog nearly made it, but strayed at the last minute. If you failed miserably, then your frog is likely off doing some random other thing, like chasing a fly on the other side of the room, or trying to drown itself in a barrel of wine. Your frog is -not- listening to you at all. You will have to gather it back up, and place it back where it needs to be. Either way, you will have to attempt that leg of the race again.

Likely, the most important rule of this race, is that EVERYONE WILL ROLL AT THE SAME TIME. Otherwise, it will be impossible for the person officiating the race to tell where every person is. So, please roll, see what your result is, roleplay your result appropriately, and then wait. The person officiating the race will document (it won't take long), give a short summary to the room of where everyone is, and then tell everyone when they can attempt their next leg of the race, whether it be the same leg again, or the next one.

If anyone fails the same leg of the race three times in a row, they will need to start over, because their frog is obviously in complete la-la land. (This, of course, does not count if you are still on the first leg of the race, as there is no farther back to go.)

I thank everyone for their patience, and I hope this is an absolutely amazingly amusing race for all involved. The IC rules will be explained in game at the time of the pRPT.
Last edited by Valeria on Sat Aug 18, 2018 9:47 am, edited 1 time in total.

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Valeria
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Re: Tavern Games - OOC Instructions

Post by Valeria » Sat Aug 11, 2018 1:42 pm

GOBLET BALANCING
Your character will be required to balance a goblet filled with liquid atop their head through various tasks, the success of which will be determined by the success of the roll and difficulty of every task.

Command: roll vs stat difficulty ooc

Every roll made, both successful and unsuccessful, MUST be accompanied by an appropriate emote that matches the roll. If you barely pass, then you barely managed to complete the task without spilling the contents of your goblet. If you failed in any manner, some of the contents of your goblet spilled, and you have less liquid than before. See the reference below.

If, at any time during the course, you completely spill what is in your goblet (or a combination of fails cause you to spill the remaining liquid in your goblet), you will need to refill the goblet's contents and start the course over. Or, if it is near the end, your character may make the choice to bow out. (coughquittercough)
  • pass in any way: nothing spills - but roleplay appropriately according to how well you pass
  • fall short of passing: an eighth spills
  • fail: a fourth spills
  • fail quite bad: half spills
  • fail in a miserable fashion: everything spills
If you are fractionally impaired, please do not fear, the PC running the game will post summaries after each round.

As with before, the most important aspect of this game is that EVERYONE WILL ROLL AT THE SAME TIME. This allows the person monitoring the game to keep track of every player's progress in an organized manner. It will be done quickly so each round can progress. Since everyone doesn't have to finish at the same time, please be patient to allow all to finish.
As always, I look forward to the fun!
Last edited by Valeria on Sat Aug 18, 2018 9:47 am, edited 1 time in total.

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Valeria
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Re: Tavern Games - OOC Instructions

Post by Valeria » Sat Aug 11, 2018 2:22 pm

EGG TOSS
This game can only be done if we have enough participants to have partners.

In this case, both the person tossing the egg and the person receiving the egg will need to roll. One for a successful toss, and the other for a successful catch.

The game will start with the PCs standing close together (literally, passing the egg from one person to the other, no toss or roll necessary). As the match progresses, the participants will be asked to step farther apart, and the rolls will increase gradually in difficulty, also as appropriate.

Command: roll vs stat difficulty ooc

A bad throw can be saved with an amazing catch, so there is a purpose for the partner. However, a bad catch cannot be saved, no matter how good the throw. See below:
  • throw = any passing throw can be caught by any successful catch
  • throw = fall short of passing - can be caught by pass and higher (barely pass will drop)
  • throw = fail - can be caught by gracefully pass and pass with extraordinary ease (barely pass and pass will drop)
  • throw = fail quite bad - can be caught by pass with extraordinary ease only (everything else will drop)
  • throw = fail in a miserable fashion - cannot be caught
  • any failed catch is a drop
On the third drop, an egg is broken. Once it is broken, that pair is out.

As always, EVERYONE WILL ROLL AT THE SAME TIME to allow the PC monitoring the game to keep track of what is going on.
Thanks, and have fun!
Last edited by Valeria on Sat Aug 18, 2018 9:47 am, edited 1 time in total.

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Valeria
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Re: Tavern Games - OOC Instructions

Post by Valeria » Thu Aug 16, 2018 4:06 pm

List of possible tavern games (I will cross them off as I post the rules) - please feel free to either comment with your own, or DM me with your ideas so I can add to it:
  • Balancing eggs on spoons
  • Frog Hops (whose frog can be convinced to hop the farthest)
  • Fish Eating Contest (who can eat the most fish the fastest - with rolls to determine how many bites and how full, of course - not who can type the fastest)
  • One-Legged Race
  • Blind feeding the Blind (requires two people, both blindfolded, one attempting to feed the other)
Last edited by Valeria on Sat Aug 18, 2018 9:48 am, edited 1 time in total.

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Valeria
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Re: Tavern Games - OOC Instructions

Post by Valeria » Sat Aug 18, 2018 9:46 am

APPLE IN THE BARREL

This game is a bit more freeform, and therefore a bit more "fun", at least, in my opinion. The gameplay will be determined by those actually playing, rather than the person hosting, though the person hosting will be monitoring and will serve as "judge".

The actual object being thrown might be an apple, but it might be any other fruit. Truly, it can be any round object that can be passed from person to person. The object is only a subject of target for the purpose of roleplay, and means nothing. The name of the game is simply a name, just like "Horse" is the name of a game played with a basketball and a hoop, and there is no actual horse involved.

So, here we go with the rules:
There can be any number of participants, but in general, there must be at least two.

Typically, the participants will be throwing some kind of round object (apple, peach, whatever) into some kind of object that would "catch" it (bucket, barrel, whatever). There are no solid rules on what the object thrown must be, or what the object catching it must be.

The order each person participates in will be chosen at random, and has no effect on the game. Everyone will have the opportunity to go first and choose a shot, as long as they are still participating in the game and have not been deemed "out" by missing a shot.

------
Starting an Elimination Round
Before anyone can be eliminated, an eligible "shot" must be completed by someone.

The first person in line will roleplay some sort of fun attempt at shooting the round object into the basket object. Upon completion of the roleplayed attempt, the judge will determine the difficulty of the shot, and let the shooter know what to roll to see if the attempt is successful, and the shooter will complete the roll and display it to the room. Command: roll vs stat difficulty ooc
  • If the shot is successful, then the elimination round will begin.
  • If the shot is unsuccessful, the elimination round does NOT begin, and this step is repeated with the next person in line.
During an Elimination Round
After an elimination round has started, each person will roleplay attempting the elimination shot, and will use the same roll vs stat difficulty ooc command to see if their shot is successful.
  • If they successfully complete the shot, they move to the next round.
  • If they miss, then they have been eliminated from the competition.
The final winner is the last one standing.
As always, this is intended to be fun, and I look forward to playing this game with everyone.

Have a great day!

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